From the end of the prologue one of the players owned the house. But wed thought that the Legacy elements of the game would help it to rise above those elements, with a long-term campaign offering the opportunity to both offset randomness and to create the longer stories that we sometimes felt denied in the originalBetrayal. This site uses Akismet to reduce spam. Legacy:The big Legacy element of this Chapter was the introduction of the Otherworlds, and to be honest, they were overwhelming. ), Figure 1-2: Our main legacy elements to date: named cards, specifically introduced cards, and the deed. Betrayal Legacy is also smart for what it does and does not take from the original Betrayal. . Geeking out so you dont have to, but ummm, you will anyways, right? This left us with nopracticalway to cooperate, because no one could do much against the axe murderer. We just finished the campaign and I've got a few questions. In fact when were down to our last piece of furniture, its increasingly obvious were going to win, which is never a great thing a round out in a co-op game. Im used to their being stuff under the insert in Legacy games. Fluffypanda made an excellent altar for Betrayal Legacy's "Helm" piece, but sadly it was too big to fit within the build surface of my Ender 3. The traitor wins again. Jo. However, what gets really fun is when it shows up at the end of game 3 and you read the rules. The more focused approach to haunts in Betrayal Legacy, as opposed to Betrayal at House on the Hill's randomized approach, allows for more creative storytelling and game manipulation. . Post was not sent - check your email addresses! It wasnt a mechanic that existed in any of the other Betrayal versions Id seen, gave us a new place to explore, and really changed how we had to view some of the Haunts. It's not a surprise that it's in the game, a flap for the package overlaps a section of the insert letting you know it's in the bottom of the box. Legacy:The Legacy elements also feel more interesting in this game. We come under attack from a disease, which sends us search the Otherworlds, because thats the new mechanic. Anyway, how about you? Essentially, a completed copy of Betrayal Legacy is a completely unique version of Betrayal at House on the Hill, shaped by the decisions you made during the campaign. In fact, the rules then had me load stuff back under the insert several times after that causing me to take it out of the box multiple times. Legacy games are designed to be played multiple times as each game can alter the experience for the next one. Obviously it was cursed and anyone who used it was doomed. Betrayal Legacy | Ep.4 | Chapter 3 | Board Game Playthrough | SPOILERS! It runs over centuries, of course, so there will be new characters, with new bonuses to come. You have been warned. Honestly, were still not thrilled: this second Haunt is so basic. We were scared of this. It was a perfect touch that really brought the game home for me. However, it looks to me like they are all just flavor text and nothing changes for any of them. What were your favorite reveals from this game? To be fair this one wasnt revealed during the story so much as at the very end. Lost travelers with too much to lose. I didnt actually realize this until I saw an interview on Geek & Sundry with designer Rob Daviau. Co-op:The co-op rules have also been getting more complex, and this time we non-traitors have a three-part process: (step i) find and memorize runes; (step ii) make a crib for an evil baby; and (step iii) kill the evil baby. As an Omen, well keep seeing it in future games, because there arent a lot of them, and so our reactions to it in the first game will color the rest. At the end of one game, the Helm arrives. While those familiar with Betrayal at House on the Hill can open the box and start playing right away, even the most seasoned Betrayal vets should have no idea what to expect. Liked it? We didnt see many of our Legacy items due to a very quick haunt, and werent able to get them to the right people. Betrayal Legacy is now available wherever board games are sold. This immediately led us to an outcome-based Legacy that was more meaningful than the cards that weve been adding to the deck based on previous results:the Guest Room where our killing occurred got replaced with a Bloody Room. Browse . Have you already started your journey through the campaign? It turns out that we can add family crest stickers to it to get rerolls, and as we fill in parts of the helm, we get extra bonuses. This has been an interesting addition, and its ability is explained during the set up for Game 3. There we go. Learn how your comment data is processed. Every one of these had three boxes. I was actively trying to get that third check to read story and see the horror unleashed. I'm just so bummed out that this was how the game went that I can't believe we are doing it right! So ourBetrayal Legacyplay ends here, alas. So somewhere after Haunt 6, something should have told us to open door 3 in the folio infernum and get access to, and start placing gate stickers? This should easily print with no supports and minimal infill, outside of how large it is, this is a . This time one of the characters is possessed by an evil axe-murdering spirit. Reddit and its partners use cookies and similar technologies to provide you with a better experience. but we can't see it. Thats a pretty cool Legacy element, because it ensures those past choices have future results, which is what you really want in Legacy. So, go us. Join Thomas Koch, James Aaron Oh, Ezra Denney, Sai, Grant Corvin as they playthrough the Actual Play GamePlay of Betrayal Legacy.-Support The Channel- Join our Patreon https://www.patreon.com/questsandchaos Watch live at https://www.twitch.tv/questsandchaos Join our discord: https://discord.gg/7gJKxnv T-shirts, mugs, coasters and more available at: https://questsandchaos.com/merch Get Betrayal Legacy: https://amzn.to/2LPpBgB#HowToPlay #BoardGames #PlaythroughEzra Denney | https://www.twitter.com/EzraWontTweet Grant Corvin | https://twitter.com/JackRhienSaiJames Aaron Oh | https://www.twitter.com/JamesAaronOhThomas Koch | https://twitter.com/ThomasAKochQuests and Chaos features tabletop content including Dungeons Dragons, Call of Cthulhu, Board Games, and gaming industry interviews. SPOILER Betrayal: Legacy SPOILERS we missed a key part but don't know where *SPOILER* . All of the characters from the original game began to speak. Second, players got to mark ghosts on tiles where they died. we play the game and win (woohoo) and no rules come up for gates. Balanced. We had a situation where the traitor was You can access all my other Betrayal posts HERE. Back to the house. This ensures players will have the tiles needed to finish each mission, and helps tell each mission's story and add to the worldbuilding. You put one sticker on as part of the setup for chapter 3, but we aren't sure if you put a sticker on when you first pull We were reading the last little bit of story; that denouement that brings it to a nice conclusion. So, players are strategically cooperating, but theres very little of the more interesting tactics which occasionally appeared on the peripheries of previous adventures. In most Legacy games, like PandemicandSeaFall, players are driving the explorations and many of the other changes to the game. However, I will note that the group I played this with included one person who doesnt like horror games and one person who doesnt like competitive games and we all had a blast. No, we still dont know what this means, but were told the next Chapter will be Part II of the game. We all knew it would be bad, but we all had different reactions to it. That small piece of paranoia was just perfectly placed. With that said, our cooperative experience was a bit subpar: our haunt happened very early, which means that we didnt have much time to collect weapons beforehand. First, players got to claim items for their family. Drop a comment below and Ill compile a commenters list at some point in the future. If you want to play through the story again, you'll need to buy an entirely new copy. The most important is the Chalice of Insanity, the Omen that closes out the first game. And this is going to be it, because weve decided that seven sessions is enough, for reasons that Ill talk about toward the end. This will create particular areas in our house that are haunted. Well probably find the new additions from this game even more memorable, because there are a few mirror-related events as well as a tile that actually gets stickered over(!). I was incredibly impressed when I was told to grab that box. This was easy to figure out we just didnt realize when it would happen. We even tried to figure out where to get more modern figures to replace them. Chapter Four: 1797 The Haunted Furniture. Join Quests and Chaos as they Learn how to play through the board game Betrayal Legacy by Rob Daviau, and released by Avalon Hill of Wizards of the Coast. Maybe someday I will, but for now Ill let that particular ghost slumber. Read on! Efficient. We all win or lose as a group. First, players must recover reagents in the form of curses and items from the Otherworlds; then they must STUDY them; then they must PREPARE an antidote. I designed this as an altar to hold the Helm, such that its magnificence can be properly beheld by all in attendance. This time around theres some bloody doll thats trying to do some blood ritual to become all powerful, or something like that. We end up screwing this game up, but it feels better than the others mainly because its got some clever mechanics that allow us some agency and because weuse that agency to screw up. She apologized to John, fired the Crossbow, killed the monster, and stood as the Crossbow became engulfed in flames; an unholy weapon of the damned. One of the joys of a Legacy game is seeing how it changes over time. We had decided that this would be our last play ofBetrayal Legacyunless the Otherworlds was sufficiently innovative to revamp a gameplay that had gotten stale and never lived up to its Legacy potential. It was an amazing move. We want to push on and play chapter 13 but will it not work for some reason because of elements we would have destroyed or something? Unfortunately, it was two spaces away and she only had one ranged weapon. Figure 2-2: These characters will remain with us (when we dont murder them). The core gameplay features are all the same, and while some changes to rules do iron out issues found in Betrayal, each game is largely a similar experience. Efficient. . While it's tough to talk about Betrayal Legacy without spoiling anything, I can say how my friends and I reacted while playing. Oh, theoretically you might have a temporary tactical alliance when youre all working to kill a certain player, but you might not. Cookie Notice There just wasnt enough Legacy at the start: it took until our fourth game for us to feel like a Legacy item was effective and to get elements like the helm and the changing house. It wasn't very clear anywhere I could find. This is the first game that entirely clicked for us, and thats in large part because the amount of time before the haunt has been increasing each game: there was only one omen in the first game, two in the second, and three in the third, pushing the Haunt back a little each time. His family crest is clearly marked on the Deed to the House if we forget. Figure P-2: By design, the action was all outside. The Traitor can even use their one time to reroll for their Monster, if they so choose. We werent certain how it would go, but we knew wed end up checking that last box eventually. we play the game and win (woohoo) and no rules come up for gates. Nobody owned the house anymore and the story reflected it. Youre in the house from the original game. The cooperative and storytelling elements are as good as they were before. Betrayal Legacy is a cooperative, exploration game for 3-5 players which plays in about 90-120 minutes and is best with 4-5 players. It has to have been mentioned during the final scenario as several of the cards reference the Mundane Elevator specifically so it can't have transformed before that. We gasped in disbelief when decisions had to be made or some new mechanic was revealed. But the Prologue didnt have any late-game cooperation either, since everyone is just trying to kill each other. She had several weapons and was fine not killing anything with the crossbow. Now it (barely) fits within the build volume of an Ender 3. The first mission does a perfect job of setting the tone for the rest of Betrayal Legacy, and serves as a good reminder to keep yourselves guessing about what's to come. More Geek Sites. However, there is a bit of depth: we can stun the furniture while fighting, then drag it to the fire, and we can also INVOKE to move it on its own. Legacy:On our third outing, were just not feeling the Legacy. There are a cook and a farmhand, who we name Octavia and Ed. So, the Otherworlds could have been the best of the best. - YouTube Join Quests and Chaos as they Learn how to play through the board game Betrayal Legacy by Rob Daviau, and. Figure 3-1: Its pretty cool that the increasing number of tiles and omens is leading to larger houses in these later eras; but for once, the Hearth is on the wrong side of the hall! (Mind you, Im not convinced that the particular cards added were that evocative of what happened, but wed see better use of this element a few Chapters down the road. To be fair Im a fan of Betrayal at the House on the Hill so Ive a bit of a leg up on this one. You can access all my other Betrayal posts HERE. I like the idea of revisiting the baby shark chant. through ALL the events and items. Betrayal Legacy is a gaming experience I will never forget. However, this is until you add a specific card to the decks. This one is YOURS. (At least thats my hope; I do still have some concern that we might have just gotten lucky with our Legacy elements in our fourth game but Ill check in with you in three or four months to say for sure.). My friend John had the Crossbow as a family heirloom. Chapter Four: 1797 The Haunted Furniture The ghosts increasingly haunting the house possess the furniture this session, and we have to burn it in a fire before it kills us. Honestly, its not the most interesting storyline, but the gameplay makes up for it. When we started playing Betrayal Legacy last year, I decided to chronicle the entire adventure, to detail how the game has changed over time, and how its co-op and Legacy elements worked. These are the ten things that really stuck with me when we finished. This post contains Hints & Tips for someone who has played up to Game 2 and is preparing to play Game 3. Click to share on Facebook (Opens in new window), Click to share on Twitter (Opens in new window), Click to share on LinkedIn (Opens in new window), Click to share on Reddit (Opens in new window), Click to share on Tumblr (Opens in new window), Click to share on Pinterest (Opens in new window), Click to share on Pocket (Opens in new window), Click to share on Telegram (Opens in new window), Click to share on WhatsApp (Opens in new window), Click to share on Skype (Opens in new window). In the haunt books there is a Haunt 0, which is an example haunt to teach players how they work. So I know you can put your family crest on the helm for a reroll, but . Elegant. Let us know your thoughts in the comments section below, but please keep them spoiler-free for everyone else. Join Quests and Chaos as they Learn how to play through the board game Betrayal Legacy by Rob Daviau, and released by Avalon Hill of Wizards of the Coast. We werecertainthat none of us were a witch, and yet we also werent. It was tons of fun for me and my friends. If youd ask me to list everything I expected to do while playing Betrayal Legacy I dont think I would have guessed opening portals to other worlds. This is one in a series of posts regarding the board game Betrayal Legacy. Sorry, your blog cannot share posts by email. So what do you think? Figure 1-1: Our second house sprawls more. but we can't find what? Ending: Entries 203-205 are all obviously the different endings to the campaign. Truly this thing is pleasing, but is nothing before the . However the ramp-up of the cooperation may have been more problematic, as we moved through: (p) no cooperation; (1) tactical fighting; (2) minimal strategic cooperation; and (3) multi-stage strategic cooperation. Im going to try and minimize this for anyone just casually clicking this article by not naming the entries or including photos from the game in progress. Figure 3-2: Lets be frank, this Legacy helm isnt going to go anywhere good. At the end of one game, the Helm arrives. Mind you, the Haunt feels a bit more rudimentary than the last two, because its all tactical combat. This allows our first bit of strategic cooperation, as we run to different locations in the house to reveal these clues. More attacks means that the foe can do more damage. Another problem was a lack of player agency, not just in the game itself (always a problem inBetrayal), but in the campaign. But we didint feel like the Legacy added much to the original game, and if anything, it really underplayed and underused its Legacyelements. Many legacy games are designed for one playthrough of the campaign, and that holds true for Betrayal Legacy. For more information, please see our Thats because theres no way to provide help in the Otherworlds, and once the resources are recovered, theyre mostly in the form of curses that cant be traded away. Sorry, your blog cannot share posts by email. The #1 Reddit source for news, information, and discussion about modern board games and board game culture. It will contain **Spoilers up to and including Game 2**. Figure 6-2: Our last rules addition, the Otherworlds, were disappointing (and frustrating). Oops! At the start of the Haunt in Game 4, the chosen player will have healed all their traits, and anyone else on that branch of the Helm will have healed 1 of their traits. These seemingly minor details can have major implications by the end of the campaign. Our only big surprise is finding out more about the helm, as we learn it can be used to select a player, which means that players that use its power more are more likely to be selected. Its what wed call an overlord (like the oppositional player in games like Descent or Mansions of Madness 1e), not a proper traitor (like the oppositional player in Shadows over Camelot and Battlestar Galactica). She was the last person to go before the monsters won. The problem is that theres not much cooperation other than the groups accumulation of resources toward success. Wed suddenly become the lost souls in the middle of the night seeking shelter. Co-op:This third game introduces a new mechanic: non-player personas who show up in the house at specific rooms. After the final dice rolls we all stood and applauded, capable only of muttering "holy shit" to ourselves. . Of course, if you didn't find Betrayal at House on the Hill to be fun, you might not love Betrayal Legacy. All the resources here are offered free, but if you found a post useful, and you are in a position to help, I will gratefully accept any support. Certainly, the addition of any new rules system is to a Legacy games benefit and the addition of new places to explore even moreso. Im not saying we didnt suspect what was going on in that first game. We just chanted "helmmmm" this time, but discussed Baby Shark and Highway to Helm. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Also that they let the first person to die know that there wasnt a witch just in case people were confused was so nice. The gameplay makes up for it other changes to the decks who used was... Omen that closes out the first person to die know that there wasnt a witch in! But the gameplay makes up for gates the experience for the next Chapter will be new characters, new. Daviau, and yet we also werent and the deed to the decks youre... 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